The First Berserker: Khazan No Further um Mistério
The First Berserker: Khazan No Further um Mistério
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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra de que perdeu, exatamente de que isso signifique combater este próprio exé especialmentercito qual outrora este respeitava.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
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A clara inspiraçãeste para isso foi Nioh, qual também utiliza 1 sistema bem semelhante, contudo isso tira um pouco do charme de 1 Souls e a graça de explorar 1 mundo interconectado e achar caminhos natural escondidos entre as áreas.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The First Berserker: Khazan Despite somewhat samey missions and The First Berserker: Khazan a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Recomendo a aventura para todos de que procuram 1 game por ação desafiante, usando visuais do anime atraentes e 1 desempenho Porreiro e que não vai “derreter” seu PC nos momentos Muito mais intensos.
Isso faz parecer que parte do progresso foi jogado no lixo e honestamente não entendi essa decisão de “resetar” certas coisas do mapa após sair dele.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.